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COLORADO CHAMPIONSHIP SERIES OF PAINTBALL

dynamic paintball and blitz paintball colorado championship series speedball tournament 3 man 5 man
dynamic paintball and blitz paintball colorado championship series speedball tournament 3 man 5 man

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Dynamic and Blitz Paintball are teaming up for a tournament series in 2023! Keep up-to-date via the C.C.S Facebook page.

This series will be half at Blitz Paintball and half at Dynamic Paintball, with alternating 3-man and 5-man tournaments. (Check out below which dates and locations will be which!)

dynamic paintball and blitz paintball colorado championship series speedball tournament 3 man 5 man

C.C.S 2023 Dates:

March 26th at Blitz: 3-Man

May 7th at Dynamic: 5-man

June 25th at Blitz: 3-Man

July 16th at Dynamic: 3-Man

August 6th at Blitz: 5-Man

October 1st at Dynamic: 3-Man

(This will also be the Autism/Ally Remembered Charity Event!)

dynamic paintball and blitz paintball colorado championship series speedball tournament 3 man 5 man

Pricing, times, etc. may be different at Blitz and Dynamic, so make sure you check out all the information before attending and playing in each event.

Check out Blitz's website here for specific information on the tournaments being held at their field, airball practices they will be hosting, and more!

Information as of 1/11/23 for BOTH fields:

- Reffing will be provided by the Blitz Semi-Pro Team.
- N
ovice Division is D3 and under. 
- Only 1 D2 player is allowed on any 5-man open roster, none in 3-man.
- 3 man-entry: $125
- 5-man entry: $200
- Paint will be $50, $55, and $60 depending on the grade of paint.

- For teams playing in this series, practices at Blitz and Dynamic will be $45 for entry, air, and 1 case of paint. $85 for entry, air, and 2 cases of paint.

Information as of 1/11/23 for Dynamic:

- Reffing will be provided by the Blitz Semi-Pro Team.
- Novice Division is D3 and under.
- Only 1 D2 player is allowed on any 5-m
an open roster, none in 3-man.
- Times TBD
- 3 man-entry: $125
 
- 5-man entry: $200
Paint will be $50, $55, and $60 depending on the grade of paint.
For teams playing in this series, practices at Blitz and Dynamic will be $45 for entry, air, and 1 case of paint. $85 for entry, air, and 2 cases of paint.

Tournament Rules

- Chin straps are required and must be used on all masks while in an active play zone! - Rookie: Any player or team who has never played above rookie. No one above D5 ranking. Rookie teams may have No novice or open players on the team. 3 Man/5 Man: - All Events will be a race to 2 match (unless otherwise noted in Captain's meeting from bracket size problems). - GAME FORMAT: Center Flag - No Coaching Divisions: Open/Novice/Rookie - GAME TIME:  3 Man = 3 Min with 2 min break minimum - 5 Man = 5 Min with 2 min break minimum - (4 teams will pit, as one game is played the other teams prepare when a game is over you switch this allows for a 2-minute minimum break while constantly running games.) SCORING: Race to 2 match winners receive 5 points. If time runs out with no winner each team receives 1 point. Losing a Match 0 Points. In the case of a tie in match points, the winner will be determined by 1st- Who won head-to-head play. 2nd-Total flag hangs 3rd- opponent flag hangs 4th-Counted live players at the end of each point. FINALS: Top 4 or 6 teams depending on the number of brackets from each division will advance. Semi-finals if needed consist of a sudden death race to 2 to determine the team in the finals. Finals will be Race to 2, sudden death to determine 1st through 4th.) MISC.: Do not knock over or climb on bunkers. No dead man walks. If all players are not present team may play short or forfeit. Eliminated players don’t talk (May Yell HIT once.) Players must be on the field at 10-second mark and must touch the start box with Barrel before pointing downfield. MAX CHRONO SPEED: 290 FPS - Ramping and Semi Auto allowed - MAX BPS 10 ELIMINATIONS: Player is hit (Marked with paint). Out of bounds, players must be aware of their whereabouts on the field. Out of bounds is considered an obvious easily verifiable elimination and will be penalized as such. Inappropriate Language after warning. Player signals elimination. Deadman walks. Faulty checkout (with an unobvious hit). PENALTIES Hot Gun: - 300-325: 1 game suspension, the team may not substitute. - 326+: 2 game suspension, the team may not substitute Ramping/Semi Auto: - 2 game suspensions with no substitutions, loss of point- point awarded to opposing team. - Any marker shooting over 10 BPS - 4 game suspension for shooting 4 BPS faster than cap. - Any penalty assessed on the flag hanger is increased by 1 body. Faulty Check out/Dirty hang: Automatic swing point plus the faulty checkout penalty which must be covered by live bodies or the next point team must start down necessary players to address penalty. - ONE FOR ONE: Playing on (with obvious, not easily verifiable hit). - Faulty checkout (with obvious, not easily verifiable hit) - Freight training, talking after eliminated, disobeying referee - If flag is hung, players not previously called out by ref must check out or receive 1 for 1. TWO FOR ONE: Playing on (with obvious hit) - Faulty checkout (with obvious hit) - Player with obvious hit making a game-altering move, or eliminating a player. A 1-for-1 will be added for each additional move/elimination. THREE FOR ONE: Wiping - Continuing play (I.E. shooting, maneuvering) with the intent to - Alter game after Ref has called player out. SUSPENSIONS: Players will be suspended 1-6 games or expulsion. - Determined by severity of offense for physical contact, verbal abuse, unsportsmanlike conduct, or outburst’s (verbal or throwing equip). ELEMINATION OF LAST PLAYER: This is match play so penalties may carry over to the next point until the end of the match. Any assessment of a 1 for 1 , 2 for 1, or 3 for 1 penalty where there are not enough live players left on the field will result in the opposing team being awarded the hang. Also, if the penalty is a 2 for 1 or greater and the team cannot fill the penalty, a max of 1 body in 3 man and 2 bodies in 5 man can be carried to the next point. FORFITURE: In case of forfeiture, forfeiting team receives 0 points and the other team receives game point. If team drops out of an event after playing all games the team played will be stricken. UNOBVIOUS = Hit in the back of pack OBVIOUS (not easily verifiable) = not easily seen while wearing a mask by player or players teammate. OBVIOUS: ALL OTHER HITS (front, back, leg, foot, marker, loader, arms, hands ect). Division 1:  Novice:  Only D3 and under is allowed for 3 man roster. 1 D2 or above player is allowed on 5 man roster Division 2: Rookie, any player who has not played above Rookie locally, no one ranked above D5. Classification exception: any player may guest for a team in a higher division 1 tournament in a season without jeopardizing their current classification. Roster limit: 5 Man – 7  / 3 Man – 4

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